G1 Humanoid RL — Learning Series
A fifteen-chapter curriculum that takes a reader with no robotics or machine-learning background from “what is a simulator?” to a humanoid robot teaching itself to do a cartwheel and a backflip. Every term is defined the first time it appears. Read the chapters in order — each one builds on the concepts the previous one introduced, and the series is designed as one cohesive arc, not a collection of standalone reports.
Part I — What is this even?
The first two chapters answer the questions a newcomer brings before anything else can land: what kind of project is this, and what are the eight words I need to know before I read further?
| Chapter | Hook |
|---|---|
| Chapter 1 — The Big Picture | A human-shaped robot taught itself to walk inside a computer, with no rules about how to move — here is why that is interesting and how it is possible. |
| Chapter 2 — The Vocabulary | The eight precise terms — environment, observation, action, policy, reward, episode, rollout, return — that let us talk about the practice loop without hand-waving. |
Part II — How learning actually works
Three chapters on the engine under the hood: why trial and error can produce a skill from nothing, how PPO turns that into a practical algorithm, and how to read the numbers a training run produces.
| Chapter | Hook |
|---|---|
| Chapter 3 — Trial and Error Made Precise | The single idea that turns thousands of falling robots into a walking one: nudge toward actions that earned more than expected, away from those that didn’t — and repeat. |
| Chapter 4 — PPO for Novices | The algorithm this project actually trains with: why a raw policy-gradient step over-corrects, how the value function gives it a baseline, and how clipping keeps the updates stable. |
| Chapter 5 — Reading the Training | How to pick up a reward curve you have never seen before and answer the two questions that matter: is learning healthy, and is the number going up actually measuring what you think? |
Part III — First real skill: walking
Three chapters on the concrete experiment: watch the robot go from flailing to walking, verify the result is reproducible, then run your first controlled experiment by pulling one knob.
| Chapter | Hook |
|---|---|
| Chapter 6 — Watching It Walk | The walking training run replayed frame by frame — from random collapse to smooth velocity tracking — and what the task actually asked the robot to do. |
| Chapter 7 — Proving It’s Real | Run the same training from scratch, get the same curve, then decompose the reward into its component terms to see what each one contributed: the reproducibility argument. |
| Chapter 8 — Turning the Knobs | A one-change experiment (slow vs. full speed range) and the lesson that higher reward does not mean a better robot — plus a controlled-experiment discipline you will use for the rest of the series. |
Part IV — Reward engineering
Three chapters that show, with live failures from this project, what happens when the reward measures a proxy for the behavior you want rather than the behavior itself.
| Chapter | Hook |
|---|---|
| Chapter 9 — The Running Dive | Rewarding “air time” to force a flight phase backfires: the highest-scoring policy is a forward dive — the reward was telling the truth, but not the truth we wanted. |
| Chapter 10 — More Gaits and the Command System | The robot’s velocity command is a three-number vector, not just “go forward” — spin-in-place works on the first try; backward walking does not; the gap between them reveals a real limit. |
| Chapter 11 — The Reward-Hacking Gallery | Three real failure modes from this project — proxy gaming (the dive), silent compensation (no-upright), and metric lying (the cartwheel scorer) — and why “the reward misled us” has more than one flavor. |
Part V — Imitation
Two chapters on a completely different training paradigm: instead of writing reward terms, show the robot a recording and reward it for matching each frame.
| Chapter | Hook |
|---|---|
| Chapter 12 — Imitation and the Cartwheel | Show the robot a real cartwheel, reward it for matching each frame, and watch it learn the move — plus the three hard-won lessons about termination thresholds and the scorer that lied. |
| Chapter 13 — The Backflip in Three Attempts | Three training runs, each fixing one diagnosed deficit: too-tight thresholds (grounded), too-loose thresholds (airborne but lands on its back), then a targeted landing reward that finally sticks the feet. |
Part VI — Building a task from nothing
One chapter on the hardest paradigm: no reference motion, no velocity command, just a reward you design from scratch for a behavior the robot has never seen.
| Chapter | Hook |
|---|---|
| Chapter 14 — Building Get-Up from Scratch | Four reward iterations — fixing a stillness hack, then a success-termination trap, then a stable-crouch local optimum, then finally a full stand — to teach the robot to stand up from any fallen pose. |
Part VII — Synthesis
The capstone chapter names the single principle every previous chapter was circling, and shows why it is a discipline, not a trick.
| Chapter | Hook |
|---|---|
| Chapter 15 — Reward Engineering as Craft | Strip fourteen chapters down to one sentence: reinforcement learning is reward engineering — the robot does exactly what you reward, not what you meant — and that sentence is the whole job. |
Appendices
Reference material and deep logs for readers who want to go further.
| Methods and techniques reference | One lookup surface for the full toolkit: reward terms, terminations, the retargeting pipeline, curricula, recording gotchas, helper scripts, and ops notes. |
| Cartwheel journey | The full iteration-by-iteration log of the cartwheel training campaign — every attempt, every failure mode, every fix — for readers who want the unabridged story behind Chapter 12. |
Media
Plots, frame stills, and videos are embedded throughout the chapters and
committed under assets/. The repo’s .gitignore blanket-ignores
**/*.mp4 but explicitly re-includes docs/reports/assets/*.mp4 so these
publish to the Pages site while training-run videos elsewhere stay out of git.
The source clips live on the training host under
~/robotic-simulation/out/arc/; each chapter that embeds a clip shows the
command to re-generate it. Curve plots come from
scripts/plot_training_curves.py (tensorboard scalars → PNG).